Hiển thị các bài đăng có nhãn cityville. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn cityville. Hiển thị tất cả bài đăng

Thứ Năm, 9 tháng 2, 2012

CityVille: Will this be the next 'Ville' in the Zynga gaming dynasty?

Back in March, Zynga surveyed players, asking how much time they spent playing city-building games like Social City, and that, of course, led us to believe that Zynga was doing its due diligence before launching its own city-building game. And, it looks like something called CityVille might soon be the new kid on the block, if this image taken from the official Zynga forums means anything.

cityville

Essentially, you're seeing something called CityVille in the Zynga community forums, but, if you try to enter this area, you will be denied access. What does this mean? Well, we don't know for sure, but we have a hunch we'll be soon be adding CityVille to our social gaming diet.

Thanks, Nikolas for the tip!

Do you think Zynga's getting ready to launch a city-building game on Facebook? Will it be a FarmVille killer?

Thứ Tư, 1 tháng 2, 2012

Zynga officially launches CityVille on Facebook - come build the city of your dreams!

If you're still with us at this late hour, you'll probably be thrilled to learn that Zynga has finally launched CityVille on Facebook!

We've been keeping tabs on the game over the last few weeks, and are expecting Zynga's version of the city-building game to take off pretty quickly. If you'd like more information about what to expect from the game, check out our hands-on preview (including a video preview) or simply dive head first into the game by heading over to the game's page on Facebook.

CityVille Cheats and Tips: Energy Guide

CityVille Building
CityVille, arguably the most anticipated social game of this season, was launched by Zynga just today. And, of course, we want you folks to have as fun a time as we are building our cities. That being said, managing your resources and tapping every possible source is going to maximize your time in CityVille and thus your overall enjoyment and personal happiness. (Yes, these games are that powerful.) Energy, the most important resource in nearly every Zynga game, is scarce, but it's not impossible to find.

Look after the break to find some tips that will increase your time in CityVille to potentially unsafe levels.

Energy MeterWaiting:
This is obviously the first logical option when you see that Energy timer being ticking. However, only one Energy point will refill every five minutes. So, if you just got into this and want to squeeze as much fun as possible out of it, we suggest you employ this method as a last, last resort.

Batteries:
The main source of Energy in CityVille, Batteries can be gifted for free as well as bought through the game's build menu (pictured below) for City Cash. Just click "Build" and then the lightning bolt icon to access the Energy shop where you can buy Batteries that give either 3, 7 or 12 Energy for 3, 6 and 9 City Cash, respectively. Though, there are some more fun ways to replenish Energy.
Battery Shop

Visiting FriendsVisiting Friends:
My personal favorite, visiting friends daily grants you a whopping 3 Energy for nothing among other rewards like XP, coins and Reputation points (this stat returns from FrontierVille). The more friends you help, the more oomph you'll have to do things back Home. Not to mention you'll look good around your friends, who might come around and help you out some in return.

Gifting:
As we mentioned before, Energy can be gifted to other players for free, which means your friends can do the same for you. Just click on the "Free Gifts" tab that rests on top of the game screen to the left of "Play." From there, you can select one type of gift to give out at a time--in this case that being either 1, 2 or 3 Energy Points (much less than Zynga's other games) with the latter two locked until you reach certain levels.

Collections:
Speaking of gifting, certain Collections (pictured below) in CityVille will yield lots of Energy if completed. This can be done through playing the game normally, collecting from properties like the Toy Shop and Coffee House, but there's a neat little feature called the Wishlist that might help. In your Collections menu (click on the icon to the right of the arrow), you'll see that every item in each Collection has a small button that looks like the RSS symbol. Click that to add it to your Wishlist and then click "Share" to broadcast exactly what you need, which should increase your chances of friends sending you those very items.

Collection
Going about your Business:
Just as it sounds, just doing normal tasks like collecting from properties, planting and/or harvesting crops and chopping down trees all have a chance of restoring spent Energy. Albeit small, work is progress and progress leads to...

Leveling Up:
Second only to visiting friends (personally), gaining levels restores huge amounts of Energy. Nothing beats the feeling of being on your last point of Energy as you build the City Hall, only to level up off of that last point of XP, launching you forward to finish the job.

Unfortunately, there aren't any cheats or get-energy-quick schemes in CityVille that we know of... yet. But with your help, we just might be able to figure out this game's little quirks that might help us maximize our Energy even further. So, if you find any interesting (and possibly unintentional) ways to nab some extra juice, why not let us know? It'll both help this guide and make you look even more awesome in front of your fellow mayors.

Thứ Hai, 30 tháng 1, 2012

Reuters to social, mobile gamers: 2011 will be better

Oh, the possibilities
Aside from the burgeoning and indisputably successful social and mobile games markets, video game sales suffered a year long slump in 2010. Industry professionals predict that game sales for this year will total four percent lower than 2009. But if a recent Reuters report is any indication, 2011 will be the year of the mobile and social, bringing revenue growth to the industry. And of course, that means more money to make even better social games, which Mark Skaggs, vice president of product development at Zynga, says will have "deeper gameplay, more polish, and be much more and better social experiences."

Carnegie Mellon professor and game developer Jesse Schell predicts that 2011 will ring in games that exist on all platforms from the PC to our phones and to our consoles and TVs, Reuters reports. The news service also predicts that 3D and motion gaming will grow in 2011 thanks to the oncoming Nintendo 3DS, the Xbox Kinect and 3D TVs that will be on display at this year's CES. (Well, on the Xbox 360 and PlayStation 3, at least.)

But as for social and mobile gaming, we've already seen signs of this predicted boom in 2010 with marvels like Angry Birds on iPhone and Android along with the recent CityVille explosion on Facebook. So, 2011 could very well mean even more growth for social and mobile, but don't expect leaps and bounds when it comes to cross-platform play. Well, unless companies like Zynga continue to make use of HTML5 and the mobile web--then we're onto something.

CityVille social features fueled by selfish interests, game designer says

CityVille is fueled by selfishness
The incredibly rapid growth and potential success of CityVille has not only piqued the interest of the media, but folks in the field as well. Game designer Tadhg Kelly, in the second half of a two-part feature on Gamasutra, claims to have discovered the secret to the game's success. And it's not exactly pretty.

According to Kelly, the social features in CityVille are "all incentive driven." He goes on to say that at every turn, the game prompts players to make use of their friends with the incentive of Energy, coins, experience points and more. "In each case, the dynamics exist to tantalise a player with a tangible reward," Kelly asserts. "If you visit your friend, you get a prize. If you send them a free gift that costs you nothing, they might send you one back. If you set up a bakery in their town, you will both gain from that. If you harvest their crops for them, you will gain reputation points."

Because of this, the designer claims that social games aren't actually social. That type of interaction is useless to the developer, so instead these social interactions are built as amusements, Kelly claims. "Socialising in amusements is more akin to having spare Poker chips at the table that you give to someone else, and maybe they'll give you some back later," Kelly says. "It is reciprocal trade, assistance for incentive, not charity. While this does not preclude the possibility that some players will engage in acts of charity for personal reasons, the social dynamics are not created with that in mind. They are built to work with self-interest."

The poignant feature goes on to explore CityVille's financial model and how it works, but more importantly, it goes on to explain why social game developers have little hope of combating Zynga in the social games race. In his eyes, Zynga won a long time ago. Comparing Zynga to Google, he finishes with the claim that social game developers aren't going to beat Zynga at its own game, advising them to utilize different strategies for personal success.

"Hearing a social game company talk about how they are going to spend $300k on development, making their own cheap knock-off games, and then become The Next Zynga is like listening to small startups convincing themselves that they just need to make a better search engine to take down Google."

Do you agree with what Kelly has to say about CityVille? Do you think it's possible for social games to succeed on a level comparable to Zynga using a different strategy?

CityVille Winter Decorations: Ice Sculptures, Ski Slopes, Christmas Tree Lot, Ice Rink & Much More!

A huge new release of Winter-themed decorative items have been released in CityVille this evening, giving you enough snow and ice-covered goodness to really send a chill down the spines of all of your imaginary little citizens.

There are plenty of items here for both City Cash and general coins, giving everyone a chance to pick up something for their towns, whether they want to splurge on a premium item or not. To give you a bit more incentive to purchase the premium items, most are animated, so keep that in mind. Here are the new items, along with their prices:

Crab Ice Sculpture - 30 City Cash
Reindeer Ice Sculpture - 15 City Cash
Giraffe Ice Sculpture - 500 Coins
Christmas Tree Lot - 2,000 Coins
Polar Bear - 30 City Cash
Snow Angel - 5,000 Coins
Sled Hill - 30 City Cash
Bunny Slope - 45 City Cash
Ski Run - 65 City Cash
Kids Building Snowman - 20,000 Coins
Frozen Pond - 35 City Cash
Ice Rink - 40 City Cash

As of right now, there aren't any time limits associated with any of these items; however, that doesn't necessarily mean that they will stick around after Winter itself has passed on. Either way, you should have plenty of time to stock up on these new items (we can only hope they are semi-permanent, as some of those City Cash items will take a while to earn).

We'll be sure to let you know when Zynga adds even more items to CityVille for your shopping pleasure, so keep checking back with us!

Find the rest of our Holiday 2010 coverage right here.

Thứ Năm, 29 tháng 12, 2011

Official CityVille Podcast (04/22/2011): Zoo and Mall coming to town soon

In this week's official CityVille podcast, Community Manager Clerk Casey gave us two sneak peeks at coming attractions in the game. The first deals with the zoo that we've known was coming for a few weeks now, since the first CityVille podcast. Now, though, we know that this building will apparently be much more than a simple community building or business, as we'll actually have to work to fill the zoo with animals.

Animals will apparently be separated by rarity, and we'll have to physically "track down animals" to give them a home in our zoos. It's unknown right now how you'll actually track down these animals - whether they'll be in your own city, in your friends' town, and so on, but it's a very interesting idea and I'm personally looking forward to see what it entails.
The other bit of news comes with the announcement that a local mall will be released in the game. From our very limited information, we know that you'll be able to choose the stores that we want to place inside. If this is what it sounds like (or what it should be, given the current state of the game), the mall may turn out to be an absolute life-saver (or at least land-saver), if we're allowed to place our businesses inside and then collect and supply them in bulk. I know I personally wouldn't care if I had to click on the Mall 15 times to supply all of the businesses within, if I knew that I would have all of that land free from where those businesses original stood.

While that's complete speculation on our part, it is something exciting to dream about, and we'll make sure to update you should that ever come to pass. In the meantime, check out the full podcast at the top of this post, which includes an interview with one of the game's animators.

Thứ Hai, 26 tháng 12, 2011

FarmVille-maker Zynga reveals its secret for success (Hint: it's in the clouds)

Contrary to popular belief, Zynga isn't making money by mistake. In fact, according to an in-depth feature on Information Week, the FarmVille pusher's success is thanks to an extremely calculated and technological process known as hybrid cloud computing. This method of storing user data on remote servers (special groups of computers designed to store and recall data, like your crop timers) is behind what keeps CityVille and the gang running.

In fact, Zynga CTO of infrastructure engineering Allan Leinwand says this process of using both internal server farms, or buildings that house hundreds of these data storage units, and public servers like Amazon's cloud computing service for businesses is the 'hidden jewel' of Zynga's rampant success.

I mean, how else did you think Zynga games could handle tens of millions of people logging into its games everyday? Using both Amazon's EC2, or Elastic Computer Cloud, and its own internal servers (known as the Z Cloud), Zynga can easily prepare for huge spikes in traffic by simply buying more public servers rather than building their own. And if a game flops, the company can just cancel those public servers. This especially comes in handy when new games release, like CityVille, which skyrocketed to over 100 million players in just over a month last year, could have just as easily failed. (Though, that was highly unlikely.)

If it weren't for Zynga's unique approach to handling traffic, relying more on Amazon's public service than its own internal network, the company could never support such huge numbers of players. Sometimes, it's not just viral marketing and advertising that makes a social game successful.

However, as Bloomberg reports, the Amazon EC2 service was used to launch the recent attacks on Sony's PSN and SOE networks. According to Pete Malcolm, CEO of Abiquo Inc., a Redwood City, Calif.-based company that helps clients manage data internally and in the cloud, it's easy for an individual to fudge business information long enough to launch an attack from Amazon's public service. As Zynga and other companies focus more attention on public cloud computing (and successfully), it might be time that both Amazon and Zynga ramp up their security efforts.

CityVille players deliver a quarter million dollars for US tornado relief

After the huge charity drives that were Haiti and Japan, Zynga ran a noticeably less aggressive campaign in promoting relief efforts for the massive US tornado outbreak of late April. Six states were hit, the most affected being Alabama, and news outlets called it the worst natural disaster since Hurricane Katrina.

Only Zynga's CityVille and Mafia Wars had special virtual items made for player donations. CityVille offered Tornado Relief Fund Blueberries for a week and promised 100 percent of the funds to Save the Children; while Mafia Wars (after demands from fans) responded with a Disaster Relief Truck with 100 percent of the funds going to Direct Relief International.

Today, Zynga sent out a thank you email to their CityVille players, letting us know that they've managed to raise exactly $226,027 USD. There's no telling how much of this was from the precise sale of CityVille blueberries or direct donations via the charity's website (which Zynga promoted across all its games), but after watching Zynga raise $1 million USD for Japan within 36 hours, a quarter million dollars within a week pales in comparison. On the other hand, I think most of us are grateful they've done so, because they're certainly not obligated to try.

Thứ Năm, 22 tháng 12, 2011

CityVille Havering Manor: Add citizens to your town the expensive way

While I would like to tell you that CityVille's newest limited edition home is affordable, I unfortunately can't. No, the Havering Manor costs a whopping 70 City Cash, and that's just for a single building! Granted, this estate is quite large, taking up a lot of space on your land, but isn't that also another negative? With expansions and land space going for high costs now, is it worth building this large of a structure, especially when it costs this much to do?

Perhaps I'm reading too much into this. Either way, if you're interested in purchasing the Havering Manor, you'll receive a starting population of 1750 citizens, which can be expanded to a huge number - 4,500 citizens - over time (by randomly receiving population boosts when you or your friends collect the Manor's rent).

To add a bit of a complication to the Havering Manor, even if the price tag isn't too high for you, but you do need to save up some City Cash, you unfortunately don't have that luxury. The Havering Manor will only be available in the store for the next day, and whether it will ever be re-released after this initial launch is anyone's guess. Who knows? It may come back, but at an even higher price (don't put it past Zynga). Ultimately, purchasing one will be up to you, but I wouldn't blame you for turning your nose up at the idea and moving on.

Will you / have you purchase(d) the Havering Manor before it expires in CityVille? Do you think 70 City Cash is an acceptable price, considering the large boost in population this one provides?

Thứ Ba, 13 tháng 12, 2011

CityVille Executive Driving Range Attraction: Everything you need to know

It seems that just as quickly as we can finish the construction on an Attraction in CityVille, another one is released. Such is the case this week, as the Ferris Wheel has been followed up by the Executive Driving Range, or a golf range, if you prefer.

The base of the Executive Driving Range costs 10,000 coins, and it must be whacked eight times before the base is complete. From there, you'll need to collect various building materials, as you might have expected:

    5 City Seals
    5 Golf Balls
    5 Buckets
    5 Netting
    5 Targets


If you're lucky, you'll already have the City Seals in your account waiting for you, and can then concentrate on gathering the other four items instead. Golf Balls and Buckets can be earned by posting a general news item to your wall, while Netting and Targets are earned via individual gift requests sent to friends.

Once the Executive Driving Range is complete, you can put it into operation for five minutes at a time. Once the five minutes has passed, you'll collect your profits just as you would any other business (your income ranges from 1,400 to 6,000 coins each cycle), but you can't restock it with Goods. Instead, you'll need to wait for a countdown timer to hit zero before you can restart it. You can collect Wrenches from your friends to speed up this timer, but remember - you can only post a single request for Wrenches, which are shared among all of the four available Attractions, so you won't be able to stock up as greatly as you might like.

Of course, building the Executive Driving Range is entirely voluntary, but if you like features such as this, why not give it a swing? Note: you must be at least level 25 to access the Executive Driving Range.

Will you build the Executive Driving Range in your town, or are three attractions enough?

Thứ Ba, 4 tháng 10, 2011

CityVille Rose Garden Goals: Everything you need to know

While summer may quickly be drawing to a close, CityVille hopes to keep the summer fun alive by letting us have a place to grow beautiful flowers. Appropriately enough, this new "building" is called the Rose Garden, and you'll place it in your city when completing the first of four new goals that go along with it.

Garden State

    * Place Rose Garden
    * Plant a Rose in the Garden


The Rose Garden is a 4x4 structure that works similarly to the Zoo, in that you'll only be able to display three flowers on the outside of the garden, but can actually leave more of them inside. To start, you'll receive a single flower for free (that's right - this one doesn't need to be built at all after placing it in your town): a White Wild Rose. Once you look inside the building, just click on the Plant button and you'll be able to "feature" that rose as one of the three that show up on the outside. Once you finish these two (simple) steps, you'll receive 160 coins as your reward.

A Late Bloomer

    * Ask friends for 3 Shovels
    * Have 3 Gardens in your City
    * Water your Gardens 5 Times


Gardens can be watered once every 18 hours, and yes, you can have more than one in your city. In fact, you'll need to have three before you can finish this goal. Your second and third Rose Gardens would cost 50,000 coins in the store, but luckily, you can also purchase Small Rose Gardens (a smaller version of the regular Rose Garden) for just 8,000 coins. These do count for the completion of this goal. As for the shovels, you'll be able to post a general news item to your wall asking for three. Finishing this goal gives you Sculpted Tree.

It's Showtime!

    * Get 10 Rose Bushes
    * Have 1 Rose Collection item from the Garden Collection
    * Place one Rose Garden Gate in your city


To earn additional bushes, you'll go into your gardens (as seen above) and then click on "Ask for flowers" to ask your friends to send you some bushes. Finishing this goal gives you 32 experience points.

Comin' Up Roses

    * Ask friends for 4 Vases
    * Have 7 Roses Planted in your Gardens
    * Have an upgraded Flower Kiosk


As it looks like each garden can only display three flowers, you'll need to have flowers in at least three Gardens to reach seven. As for updating your Flower Kiosk, you can find our guide for doing just that right here. Finishing this final goal gives you a Roses Fountain.

We'll make sure to let you know if other kinds of gardens are made available in the build menu in the future, but for now - have fun growing and displaying all of those roses!

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of the Rose Garden feature in CityVille? What do you think of these goals? Sound off in the comments.