Hiển thị các bài đăng có nhãn Disney xd. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Disney xd. Hiển thị tất cả bài đăng
Thứ Tư, 26 tháng 10, 2011
Diablo III a No-Mods Land
If Blizzard have their way, Diablo III won’t be moddable in the slightest. Not only are they not supporting user-created mods – ostensibly due to the game’s requirement for an persistent internet connection – but they’re also actively discouraging the idea. Why? Because they just don’t them around. Chatting away with GameFront out of BlizzCon, technical artist Julian Love was adamant that the dev has other goals in mind that will “supersede modding.”
Skyrim Bonanza: New Gameplay Footage + System Reqs
Today, I think, we shalt christen Toby Spoils Ya Wednesday. Pity this didn’t go down on Tuesday because I love me a bit of alliteration, but to make up for my noticeable absence the day before (you did notice, right? Right? Someone…?) I bring to you double the Skyrim, with double the good news: This new gameplay footage rules, and it definitely looks like your humble hunk of junk will be able to play this game. Let’s ride.
Thứ Bảy, 22 tháng 10, 2011
Disney XD Games
Disney Friends for Change Games
To support the “Disney Friends for Change Games” on Disney Channel and Disney XD, Disneychannelgames.biz has launched an online destination at Disneyxd.biz, where kids and families can take part in the Games from home and help the planet — by making personal pledges of their own, playing online versions of the Games, and making art that matters! When kids play online versions of the Games at Disneyxd.biz, they can donate the points they earn to one of the four charities involved. At the end of the Games, the charity with the most points given by the Disney.com online community will receive $100K.
Friends for Change
Courtesy of Disney
In addition to playing online games for charity, kids can view exclusive video content and participate in a number of funonline activities. Kids can create online art on the Friends for Change Group Wall at Disneyxd.biz, where they can see the transformative power of friends everywhere pitching in to make a difference. The Disneyxd.biz site will also feature exclusive videos from the “Disney Friends for Change Games,” including a special wrap-up show hosted by Tiffany Thorntonand Jason Earles. Kids can also download the official 2011 Friends for Change anthem “We Can Change the World” featuring Bridgit Mendler on Disneyxd.biz
Friends for Change
Courtesy of Disney
Over 30 Disney Channel Games and Disney XD Games stars from around the globe will compete in “Disney Friends for Change Games.” Four teams will play on behalf of a global charity — Fauna and Flora International, World Wildlife Fund, Ocean Conservancy and UNICEF. For five weeks beginning Friday, June 24, Disney Channelwill present “Disney Friends for Change Games” in interstitials during its Friday, Saturday and Sunday primetime original series programming, and Disney XD will present a special episode from the games Monday nights beginning June 27 (9:30 p.m., ET/PT). The Games will culminate with a special half-hour episode Sunday, July 31 on Disney Channel.
Friends for Change
Courtesy of Disney
About Disney’s Friends for Change
Disney’s Friends for Change is a multi-platform initiative that helps inspire kids and families to join together and make a positive impact on their world (and the people and animals that live there). Through PSAs on-air and online tool-kits, the program aims to provide useful information to help kids make small changes that add up to big differences. As part of the program, Disney donates $1 million dollars annually to fund projects all around the globe and has funded over 41 projects that help the planet ranging from educational & community programs to species & habitat protection. Friends for Change currently has over 4 million actions taking place from kids in 33 countries throughoutthe United States, Europe, Latin America, Japan, India and China. For more information, please visit Disneyxd.biz.
- Disney XD gets its game on
Astral-owned Disney XD Canada is delving deeper into the gaming space in a month-long promotion that will see the multi-platform brand take viewers behind the scenes of June’s Electronic Entertainment Expo (E3), offer up two new games on DisneyXD.biz every week and give away five video game consoles to Disney XD viewers.
The Level Up contest runs through the month of September and is set to feature the star of What’s, Up Warthogs!, Eduard Witzke, reporting from this year’s E3 in eight short interstitial reports entitled Ed’s E3. New episodes of Ed’s E3 will premiere every Tuesday and Thursday from September 1 and will air throughout the Disney XD schedule. Additionally, a weekly entry word will appear in each episode, which can be used to enter the Level Up contest online to win one of five game consoles.
On top of entering the Level Up contest on DisneyXD.ca, viewers can explore a dedicated minisite to re-watch episodes of Ed’s E3 as well as test their skills on brand-new Disney XD games. Two new games will be unveiled each week with a bonus game available for those who can work out the special DisneyXD.biz game code.
To support the “Disney Friends for Change Games” on Disney Channel and Disney XD, Disneychannelgames.biz has launched an online destination at Disneyxd.biz, where kids and families can take part in the Games from home and help the planet — by making personal pledges of their own, playing online versions of the Games, and making art that matters! When kids play online versions of the Games at Disneyxd.biz, they can donate the points they earn to one of the four charities involved. At the end of the Games, the charity with the most points given by the Disney.com online community will receive $100K.
Friends for Change
Courtesy of Disney
In addition to playing online games for charity, kids can view exclusive video content and participate in a number of funonline activities. Kids can create online art on the Friends for Change Group Wall at Disneyxd.biz, where they can see the transformative power of friends everywhere pitching in to make a difference. The Disneyxd.biz site will also feature exclusive videos from the “Disney Friends for Change Games,” including a special wrap-up show hosted by Tiffany Thorntonand Jason Earles. Kids can also download the official 2011 Friends for Change anthem “We Can Change the World” featuring Bridgit Mendler on Disneyxd.biz
Friends for Change
Courtesy of Disney
Over 30 Disney Channel Games and Disney XD Games stars from around the globe will compete in “Disney Friends for Change Games.” Four teams will play on behalf of a global charity — Fauna and Flora International, World Wildlife Fund, Ocean Conservancy and UNICEF. For five weeks beginning Friday, June 24, Disney Channelwill present “Disney Friends for Change Games” in interstitials during its Friday, Saturday and Sunday primetime original series programming, and Disney XD will present a special episode from the games Monday nights beginning June 27 (9:30 p.m., ET/PT). The Games will culminate with a special half-hour episode Sunday, July 31 on Disney Channel.
Friends for Change
Courtesy of Disney
About Disney’s Friends for Change
Disney’s Friends for Change is a multi-platform initiative that helps inspire kids and families to join together and make a positive impact on their world (and the people and animals that live there). Through PSAs on-air and online tool-kits, the program aims to provide useful information to help kids make small changes that add up to big differences. As part of the program, Disney donates $1 million dollars annually to fund projects all around the globe and has funded over 41 projects that help the planet ranging from educational & community programs to species & habitat protection. Friends for Change currently has over 4 million actions taking place from kids in 33 countries throughoutthe United States, Europe, Latin America, Japan, India and China. For more information, please visit Disneyxd.biz.
- Disney XD gets its game on
Astral-owned Disney XD Canada is delving deeper into the gaming space in a month-long promotion that will see the multi-platform brand take viewers behind the scenes of June’s Electronic Entertainment Expo (E3), offer up two new games on DisneyXD.biz every week and give away five video game consoles to Disney XD viewers.
The Level Up contest runs through the month of September and is set to feature the star of What’s, Up Warthogs!, Eduard Witzke, reporting from this year’s E3 in eight short interstitial reports entitled Ed’s E3. New episodes of Ed’s E3 will premiere every Tuesday and Thursday from September 1 and will air throughout the Disney XD schedule. Additionally, a weekly entry word will appear in each episode, which can be used to enter the Level Up contest online to win one of five game consoles.
On top of entering the Level Up contest on DisneyXD.ca, viewers can explore a dedicated minisite to re-watch episodes of Ed’s E3 as well as test their skills on brand-new Disney XD games. Two new games will be unveiled each week with a bonus game available for those who can work out the special DisneyXD.biz game code.
Thứ Năm, 20 tháng 10, 2011
Mass Effect 3: Suggestions to Improve Shepard's Future
Mass Effect has become a great success for BioWare. Though, they are no stranger to similar or greater success with the Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic. The biggest difference being that this time it's an IP over which BioWare has full control.
The first Mass Effect was a sci-fi RPG fest, placing the player into the role of Commander Shepard for the first time. An introduction into a vast world of not just races with their own goals, but a look into the past that will help lead you and your team members into the future. An ending with an ominous message, the Reapers are coming to wipe out everything... again.
Mass Effect 2 opened up a little after the end of the first, and combined with some major gameplay changes to make the game more appealing to a wider audience than just roleplayers, Shepard is killed and reborn. With a wider party, fewer weapons and armor options, and a darker storyline that focused just as much on the individual stories of your party members. And this time, the game went everywhere it could. Beyond the Omega 4 Relay and even to where many thought it would never go, the PlayStation 3.
We know that the third, and supposed final, story of Commander Shepard is coming at the end of this year. And, based on the teaser trailer, we also know that the destruction of all the races, including those of Earth, are all at stake. But, while we have an idea of what we will be facing, there are things that can be done to, in my humble opinion, improve the gameplay of the game. Some of it from looking back at the first game and integrating it with the improvements from the second game.
[Author's Note: I wanted to write more, but it seems I'm greatly limited by a character limit. Pardon the brief explanations for my suggestions]
== Exploration ==
Mass Effect 3 needs to give the player back the feeling that they aren't being funneled towards their goals at all times and that with their own desires they can find more to do than just survey some planets, land, and run down dedicated paths to a goal.
An example of how it could be improved is not necessarily by bringing back driving around planets, though at least one level where you can do as such would be very nice. A great example of a good direction for exploration was shown in the Lair of the Shadow Broker DLC, where in one part you are in a cab, chasing after another Spectre. Illium and other cities are only seen from a very small area, cornered off and only a glimpse into what the city holds. It would be great to see the players with the ability to explore cities, drive through them and find new locations, new people, new side quests, and even more history that will help you with your primary goal of saving everyone. The exploration and attachment to these cities will also make the players feel more attached to them and thereby care more about their survival. Or, perhaps even care less about it in some instances (Oops, did Omega accidentally get taken out? I thought I had done everything I could to ensure its survival... /s).
== More Equipment ==
While the first game had many weapons, the weapon choices in the second game were extremely limited. I'm not asking for the system to revert to the first game, but I believe many would agree that they would love to see more options. Especially options that could be useful in one situation or another, rather than a single weapon that you stand by from the point that you receive it. Scoped versions of various weapons, ammo of different types (electrical, explosive rounds, multi-shooting, area effect, etc.).
If not more weapon options, then at least a weapon modding system that allows us to add special features as mentioned above to the various weapons.
== Keep to the Main Story More ==
Mass Effect 2 spent a lot of the time collecting and gaining the loyalty of your party members. And by a lot, we mean almost half the time. None of this really pertained to the main storyline, which was find and stop the Collectors and thereby hinder the Reavers. In Mass Effect 3, almost all that you do should pertain to stopping the Reavers. It's not a time for assuaging the personal issues of your party members, but saving the galaxy.
Sure, there will be a few new characters introduced. It's unlikely we won't see any and they'll need to be introduced, but let's not have it drown out the overall story, which should be at its peak.
== No More Unnecessary Asset Management ==
Oh, the fun of spending hours mining planets just so you can upgrade your weapons and spec or respect your abilities. It was mindless, annoying, and just did nothing to improve the gameplay. I'm not saying to remove the need for ores, but how about integrating them more into the gameplay. Instead of going out to resurvey the same planets you did from Mass Effect 2, why not instead using some of those that you help result in an investment over time of similar resources. If you help a fairly "biotic" focused group, why not get resources to help improve such abilities in return? Anything that helps to keep the focus on developing the storyline and doing more enjoyable activities than watching lines on your screen is always good.
== XP/Rewards by Kill ==
I'm not saying remove rewards for completing a quest/mission, but there is so much more to feeling like each kill you get has an impact. Bring back getting experience for each kill made and don't make it just a bucket of experience at the end. Make it so you don't have to find and kill every enemy, so that people can choose to get more experience or just move on with the game. The bucket method really, IMHO, detracted from the thrill of the kill, however harsh that may seem.
Furthermore, get some sort of drops on at least the hard and boss enemies. Don't have everyone drop something, but at least make the harder battles result in some sort of reward. A new piece of armor, a weapon mod/upgrade, some sort of collectible, something.
== Improved NG+ Experience ==
One of the things I and many others hated was that need to focus on leveling up your weapons, of which you knew you have to redo in the new game, and easily hitting the level 30 cap and having no room for advancement beyond this. People who want to play your game more than one time through should be rewarded with new features and not set to the beginning.
Allow the player to find upgraded models of the weapons that they currently have. I think this method would encourage players to play through the various difficulty levels and allow for some imaginative upgrades to existing weapons. A double-barrel version of one gun, a scoped version of another, a long range version of the flamethrower (fireball-thrower), and more. Heck, some people would be happy with just seeing increased ammo capacity, increased firing rate, and increased reload rates. The same should happen with armor pieces.
In addition, don't hinder gamers with a level cap that can be maxed in a single play through of the game. Instead, keep it so that the growth can be maintained through multiple play throughs. The system already implements an increased cost of powers as they are advanced, continuing this upward won't result in power gains at each level, as it doesn't in the current system, but will continue that feeling of progressing rather than being capped and unable to go further.
== New Appearance Options ==
Mass Effect 2 not only improved by giving us casual wear options, but also showed us some other options that were only available to NPCs. I would love to see the various NPC-only wardrobe options from Mass Effect 2 make their way to Shepard's closet along with more options and the ability to set colors for them similar to how you can set them for your armor.
The first Mass Effect was a sci-fi RPG fest, placing the player into the role of Commander Shepard for the first time. An introduction into a vast world of not just races with their own goals, but a look into the past that will help lead you and your team members into the future. An ending with an ominous message, the Reapers are coming to wipe out everything... again.
Mass Effect 2 opened up a little after the end of the first, and combined with some major gameplay changes to make the game more appealing to a wider audience than just roleplayers, Shepard is killed and reborn. With a wider party, fewer weapons and armor options, and a darker storyline that focused just as much on the individual stories of your party members. And this time, the game went everywhere it could. Beyond the Omega 4 Relay and even to where many thought it would never go, the PlayStation 3.
We know that the third, and supposed final, story of Commander Shepard is coming at the end of this year. And, based on the teaser trailer, we also know that the destruction of all the races, including those of Earth, are all at stake. But, while we have an idea of what we will be facing, there are things that can be done to, in my humble opinion, improve the gameplay of the game. Some of it from looking back at the first game and integrating it with the improvements from the second game.
[Author's Note: I wanted to write more, but it seems I'm greatly limited by a character limit. Pardon the brief explanations for my suggestions]
== Exploration ==
Mass Effect 3 needs to give the player back the feeling that they aren't being funneled towards their goals at all times and that with their own desires they can find more to do than just survey some planets, land, and run down dedicated paths to a goal.
An example of how it could be improved is not necessarily by bringing back driving around planets, though at least one level where you can do as such would be very nice. A great example of a good direction for exploration was shown in the Lair of the Shadow Broker DLC, where in one part you are in a cab, chasing after another Spectre. Illium and other cities are only seen from a very small area, cornered off and only a glimpse into what the city holds. It would be great to see the players with the ability to explore cities, drive through them and find new locations, new people, new side quests, and even more history that will help you with your primary goal of saving everyone. The exploration and attachment to these cities will also make the players feel more attached to them and thereby care more about their survival. Or, perhaps even care less about it in some instances (Oops, did Omega accidentally get taken out? I thought I had done everything I could to ensure its survival... /s).
== More Equipment ==
While the first game had many weapons, the weapon choices in the second game were extremely limited. I'm not asking for the system to revert to the first game, but I believe many would agree that they would love to see more options. Especially options that could be useful in one situation or another, rather than a single weapon that you stand by from the point that you receive it. Scoped versions of various weapons, ammo of different types (electrical, explosive rounds, multi-shooting, area effect, etc.).
If not more weapon options, then at least a weapon modding system that allows us to add special features as mentioned above to the various weapons.
== Keep to the Main Story More ==
Mass Effect 2 spent a lot of the time collecting and gaining the loyalty of your party members. And by a lot, we mean almost half the time. None of this really pertained to the main storyline, which was find and stop the Collectors and thereby hinder the Reavers. In Mass Effect 3, almost all that you do should pertain to stopping the Reavers. It's not a time for assuaging the personal issues of your party members, but saving the galaxy.
Sure, there will be a few new characters introduced. It's unlikely we won't see any and they'll need to be introduced, but let's not have it drown out the overall story, which should be at its peak.
== No More Unnecessary Asset Management ==
Oh, the fun of spending hours mining planets just so you can upgrade your weapons and spec or respect your abilities. It was mindless, annoying, and just did nothing to improve the gameplay. I'm not saying to remove the need for ores, but how about integrating them more into the gameplay. Instead of going out to resurvey the same planets you did from Mass Effect 2, why not instead using some of those that you help result in an investment over time of similar resources. If you help a fairly "biotic" focused group, why not get resources to help improve such abilities in return? Anything that helps to keep the focus on developing the storyline and doing more enjoyable activities than watching lines on your screen is always good.
== XP/Rewards by Kill ==
I'm not saying remove rewards for completing a quest/mission, but there is so much more to feeling like each kill you get has an impact. Bring back getting experience for each kill made and don't make it just a bucket of experience at the end. Make it so you don't have to find and kill every enemy, so that people can choose to get more experience or just move on with the game. The bucket method really, IMHO, detracted from the thrill of the kill, however harsh that may seem.
Furthermore, get some sort of drops on at least the hard and boss enemies. Don't have everyone drop something, but at least make the harder battles result in some sort of reward. A new piece of armor, a weapon mod/upgrade, some sort of collectible, something.
== Improved NG+ Experience ==
One of the things I and many others hated was that need to focus on leveling up your weapons, of which you knew you have to redo in the new game, and easily hitting the level 30 cap and having no room for advancement beyond this. People who want to play your game more than one time through should be rewarded with new features and not set to the beginning.
Allow the player to find upgraded models of the weapons that they currently have. I think this method would encourage players to play through the various difficulty levels and allow for some imaginative upgrades to existing weapons. A double-barrel version of one gun, a scoped version of another, a long range version of the flamethrower (fireball-thrower), and more. Heck, some people would be happy with just seeing increased ammo capacity, increased firing rate, and increased reload rates. The same should happen with armor pieces.
In addition, don't hinder gamers with a level cap that can be maxed in a single play through of the game. Instead, keep it so that the growth can be maintained through multiple play throughs. The system already implements an increased cost of powers as they are advanced, continuing this upward won't result in power gains at each level, as it doesn't in the current system, but will continue that feeling of progressing rather than being capped and unable to go further.
== New Appearance Options ==
Mass Effect 2 not only improved by giving us casual wear options, but also showed us some other options that were only available to NPCs. I would love to see the various NPC-only wardrobe options from Mass Effect 2 make their way to Shepard's closet along with more options and the ability to set colors for them similar to how you can set them for your armor.
Thứ Tư, 19 tháng 10, 2011
Disney XD News
DISNEY XD TO PREMIERE “FORT BOYARD – ULTIMATE CHALLENGE,” A REALITY ADVENTURE SERIES ON MONDAY, OCTOBER 17
Geno Segers (Disney XD’s “Pair of Kings”) and popular British television presenter Laura Hamilton (“Dancing On Ice”) host an exciting competition requiring brainpower, courage and teamwork, “Fort Boyard – Ultimate Challenge,” a 10-part series premiering MONDAY, OCTOBER 17 (8:30-9:00 p.m., ET/PT), with a thrilling finale MONDAY, NOVEMBER 7 (8:00-9:00 p.m., ET/PT) on Disney XD. Based on the international game show phenomenon “Fort Boyard,” the series is set in a 19th century sea fort off the coast of France. It introduces six teams — 24 teens from the United States and the United Kingdom — who team up for a tournament where only one team will ultimately get the key to unlock the historic fort’s hidden treasures and win the honor of calling themselves “the conquerors of Fort Boyard.”
The reality adventure series marks the first kids’ version of the popular game show which premiered more than 20 years ago and has since been produced in over 38 countries worldwide.
In the premiere episode, team members from the Red Vipers and Yellow Scorpions compete in the first round of challenges to find out which team has what it takes to move on to become the conquerors of the fort.
“Fort Boyard – Ultimate Challenge” is produced by Zodiak Media Group’s production companies The Foundation and Adventure Line Productions, who created the concept for the original “Fort Boyard” and have been producing the series for 22 years.
The executive producers are Nigel Pickard and Ged Allen for The Foundation, Pierre Godde for Adventure Line Productions and Jamila Metran for CiTV. The producer is Steve Pinhay.
The series will be televised on Disney XD cable and satellite channels around the world (excluding France and the Nordics) and CiTV in the UK.
About “Fort Boyard”
“Fort Boyard” is the most successful adventure game show in the world, having sold to over 30 territories, while dominating France 2′s primetime summer schedule every year since 1990. The action takes place in an imposing fortress built in the middle of the ocean. This provides the perfect backdrop for strenuous, against-the-clock physical challenges and mind-boggling riddles, featuring strange characters and fearsome animals. All this and more awaits those attempting to reach the Treasure Room! Only the fittest and most intelligent contestants can hope to conquer Fort Boyard.
About Disney XD:
Disney XD is a basic cable channel and multi-platform brand showcasing a compelling mix of live-action and animated programming for Kids age 6-14, hyper-targeting boys and their quest for discovery, accomplishment, sports, adventure and humor. Disney XD branded content spans television, online, mobile and VOD platforms. The programming includes series, movies and short-form, as well as sports-themed programming developed with ESPN. In the U.S., Disney XD is seen on a 24-hour, advertiser supported network that reaches over 78 million households via its basic cable and satellite affiliates. There are 22 other Disney XD Games channels around the world.
Geno Segers (Disney XD’s “Pair of Kings”) and popular British television presenter Laura Hamilton (“Dancing On Ice”) host an exciting competition requiring brainpower, courage and teamwork, “Fort Boyard – Ultimate Challenge,” a 10-part series premiering MONDAY, OCTOBER 17 (8:30-9:00 p.m., ET/PT), with a thrilling finale MONDAY, NOVEMBER 7 (8:00-9:00 p.m., ET/PT) on Disney XD. Based on the international game show phenomenon “Fort Boyard,” the series is set in a 19th century sea fort off the coast of France. It introduces six teams — 24 teens from the United States and the United Kingdom — who team up for a tournament where only one team will ultimately get the key to unlock the historic fort’s hidden treasures and win the honor of calling themselves “the conquerors of Fort Boyard.”
The reality adventure series marks the first kids’ version of the popular game show which premiered more than 20 years ago and has since been produced in over 38 countries worldwide.
In the premiere episode, team members from the Red Vipers and Yellow Scorpions compete in the first round of challenges to find out which team has what it takes to move on to become the conquerors of the fort.
“Fort Boyard – Ultimate Challenge” is produced by Zodiak Media Group’s production companies The Foundation and Adventure Line Productions, who created the concept for the original “Fort Boyard” and have been producing the series for 22 years.
The executive producers are Nigel Pickard and Ged Allen for The Foundation, Pierre Godde for Adventure Line Productions and Jamila Metran for CiTV. The producer is Steve Pinhay.
The series will be televised on Disney XD cable and satellite channels around the world (excluding France and the Nordics) and CiTV in the UK.
About “Fort Boyard”
“Fort Boyard” is the most successful adventure game show in the world, having sold to over 30 territories, while dominating France 2′s primetime summer schedule every year since 1990. The action takes place in an imposing fortress built in the middle of the ocean. This provides the perfect backdrop for strenuous, against-the-clock physical challenges and mind-boggling riddles, featuring strange characters and fearsome animals. All this and more awaits those attempting to reach the Treasure Room! Only the fittest and most intelligent contestants can hope to conquer Fort Boyard.
About Disney XD:
Disney XD is a basic cable channel and multi-platform brand showcasing a compelling mix of live-action and animated programming for Kids age 6-14, hyper-targeting boys and their quest for discovery, accomplishment, sports, adventure and humor. Disney XD branded content spans television, online, mobile and VOD platforms. The programming includes series, movies and short-form, as well as sports-themed programming developed with ESPN. In the U.S., Disney XD is seen on a 24-hour, advertiser supported network that reaches over 78 million households via its basic cable and satellite affiliates. There are 22 other Disney XD Games channels around the world.
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